Hello dear internet viewer,
Since 2013 up to ourdays, there is a trends of zombies games, where we must survive in a apocalyptic world while being constantly attacked by hordes of zombies that can infect us just by scratching us. Well in the mid- 90, There were a trend of Barney's invasions games. Yes, yes, that kind of degrading purple monster that we've seen in TV show for children who constantly yells: "I love you, you love me, i love you, you love me too! " Yes, since the mid- 90, being the period when censorship in video games and television was at its peak, there is a lot of pent-up frustration among players and developers/artists. So, the slightest that we were going in the underground, we for sure fell on a ton of gore games. Where the authors do not hesitate to do some in their games/arts, a social criticism. And one that was often beheaded in the works of these criticisms, it was the tasteless Barney. Because yes, this stupid purple was often presented by parenthood organizations as being the future of children's TV programming, that finally no more violence and no more sex would have ever been presented on television again… Yes, oh yeah, it is sure that it is by stultifying your children by getting them away of things of life that they gonna be ready to confront it when life gonna face them. In other words, Barney had become the symbol of a dumbass collectivity where we should all become little zombies which didn't help us that much, all shouting in chorus: "I love you, you love me, i love you, you love me too! " Yes, It is true that seeing it everywhere, it makes you want to break everything…
With such introduction, you can easily imagine that I present to you an gorish adventure game where we must destroy the threat of the horrific hordes of Barney; Die Blarney! developed and published by Felix Leung of Digital Emotions on november 4 th in 1995. A game, made in Ontario, indeed who is very likely from the a popular underground culture of its epoch, that is not necessarily good, but which nevertheless stands out from others of the same kind, because it was designed with the powerful development engine RSD Game-Maker. No, I won't once again talk about the history of the injustice that the bad press have made to the reputation of the very underestimated RSD Game-Maker!
Instead, I'll focus on the title name of the game which has a story to tell… Die Blarney! The author have not named the game Die Barney!, but Blarney! For sure seen from ourdays, it is obvious that it was to avoid lawsuits. But now, we are talking about a game of the mid 90 developed for a very hermetic underground community, so that very few people know in a time where there was a legal gray area about the fan works, fan works which at the time according to several lawyers, included also parodies and criticism. So, contextually, especially on the part of a Canadian developer living in a context where copyright laws were less extensive than those in the USA, the game should been called Die Barney! instead of Die Blarney! But no, what has happened, it is that at the time as that there was a legal loophole, people were making justice themselves. And in 1993, incident happens where a parenthood group had harassed artists who had drawn a beheaded Barney where this group decided to make them lose their jobs, have made that their children would be expelled from their schools, make them being accused of crimes they did not commit and sometimes, they would even give them a mob beating. As you can see the Social Justice Warriors aka SJW phenomenon, this is not a new phenomenon and the Barney case was one of the issues which has unfortunately shown their true witch hunting barbarian nature. So you now understand why in this context, Die Barney! has been named Die Blarney! It was not a legal issue, but a security issue.
Now let's talk about the game itself! As such, the game is well structured, we must make our way through a horde of Barney zombie in order to collect 4 keys to open a door… Then, what is going on? I have no idea, because the game is so difficult that I've never managed to collect one card. And it's not that I haven't tried… Frustrations related to stupid deaths, you will have a lot if you play this game. You'll even find, Project Zomboid easy compared to this one. So, it tell you a lot, to what extent it is difficult. I assumed that I would have loved the game if I could play it without dying in only a few minutes. Unfortunately, I have never last longer, so, I can't say that it is a good, it is more a game with good potential, but that we will never know the end. Unless someone among my readers have hundreds of hours to spend trying to get there and finally show the world the end!
End that anyway, may be quite disappointing, especially when we look at, as you can see in the video below, the preamble to the story where scripture is totally unreadable, because yes, it is purple over Barney, which is also purple… Because, despite this apparent good structure, and good ideas, it seems that the author himself did not even try to play his own game… So he has not even tried to correct its imperfections, making it not just unplayable, but downright unpresentable. When a game is unplayable and unpresentable, so we can say that at the level of technicality, there's nothing to its advantage, so he missed to make his mark at any point! In other words, an author that we can qualify to be a lazy ass douche! He maybe have some talent, but unfortunately he did not make any effort to show it.
To conclude, a game that is especially worth to be spoken not for its gameplay, but rather for the background behind the title name. As, in 2016, we often speaks of Anita Sarkeesian as being the queen of the SJW in the world of video games, But if compared to those of the mid 90, she is an Angel, whatever what kind of cow bitching she may be.