Hello dear internet viewer,
I know that I don't usually present games of the early years 2000, because personally, I consider that we are still are on this same era, and even more a few of these games, like the one that I am presenting today, are among the latest games originally developed on DOS. But I notice, when I talk about these, despite the fact that at the epoch, they had a certain popularity hype, ourdays almost no one knows them. So, that is why that today, I present you one of the best alternatives for DOS to the game Columns having ever been developed, Crystal Stacker developed by NewCreature Design, but distributed by T³ Software in 2001.
I'll start by talking a little bit about the developers so to get you in the context. NewCreature Design was born in 1999 by one of 3 brothers of the Cope family, the same family who had founded T³ Software in 1995. The reason is that Todd Cope went to study at the college from where he moved away from his brothers without denying its origins and its bases which lead him to develop games. So, that's why in NewCreature Design games, we can often see in the high scores T³ Software, despite the fact that they became distinctive entities. I say distinctive entities, but the two were promoting each others, so the link yet was still pretty tight. NewCreature Design existed until 2005, when Todd completed his studies, which is the reason why that in 2015 on the site of T³ Software, you can see most of the major projects of NewCreature Design, because yes when he came back in 2005, NewCreature Design was merged with its parent company, T³ Software.
So now, what is the purpose to know what I just tell you? Although that Crystal Stacker has been developed in Borland Turbo C , originally T³ Software developed games with the powerful RSD Game-Maker software and through the years, we can observe the technical evolution of the Cope brothers on the basis of what they did in their lives. Which is interesting enough, to the extent that although the 3 brothers kept their original style, their evolution made that when they were merged back in 2005, it is as if they had created a new mentality that has maybe not necessarily revolutionized the industry, but which is still one of the reasons that explain why in 2015, you can play to so many FLASH and portable type games. Without being the origin, they spread a style that later became a standard without insofar having been recognized or at less credited. Obscure heroes, as we say! So it's for this reason that I find it important, to show what they were when they separated so that you can see where they were going before having this exact style.
How a game inspired by Columns can have an whatsoever impact in the evolution of the style of Todd Cope? It is true that level functionality it brought absolutely nothing new, but in the execution, here we see an independent developer able to add some refinement to its product, its gameplay and its atmosphere like a major would do, without having to spend time and energy as a major would have to do. Because the tagged structure of the game made that each element were separated like is traditionally the case in RPG and platform games. What's the point? It serves to ensure that as a developer, he can insert what he wants where he wants and when he wants, without having to worry about the timing therefore without having to do 5000 tests in order to synchronize all the things. Because each element has its own artificial intelligence, but due to the tag system presence it's easy to do. Here, Todd has demonstrated that despite all the advanced technology that made things even more complicated and who in addition needed more academic education course, it was still possible to operate in reduced staff situation and to make a commercially viable game. By the way, his style of our days, we see it everywhere, on your cell, on Facebook, on flash sites, etc. because its development methods have subsequently been useful to Macromedia to develop an development engine, easy to use. That being said, for those who have not understood what i just said, this is not a FLASH game, but FLASH engin system has been inspired by Todd Cope games to develop their development tools which today is the largest seller in the world, regarding the independent developers.
Otherwise is the game is fun? If you like Columns, the best elements of the game are there, aside from the lack of the presence of a CPU opponent. It is really the only thing missing in the game, to make a perfect genus. Because on the musical and sound effect level, everything is nice, everything gives you the will to continue to play. The two elements that show a little bit the age of the game are that the game is not playable online, so for multiplayer mode, we must be both in front of one computer and the other element that shows its age is the fact that it is a DOS game, yes the game has been subsequently ported to Windows, but still the mentality behind the development of this game was typically from DOS, therefore the technicality goes according to DOS traditions, which explain why you feel a little bit the age of the game.
To conclude, an excellent game that personally, I don't consider to be retro because we are still in the era of this type of game, but as that nobody or almost knew it, I had to talk about it since it has had a historical impact and it is very good, so for which, after having see the video below, you'll all want to play it, if you are a fan of games in the genre of Columns.