Facts marking of Napostriouf in the video game industry
Many are wondering how a blog about the retrogaming can have the theme only of PC games, knowing that the years 80 and 90 were the golden age of the consoles. Time when the arcades were filled to the rim and the games were carried exclusively on the Atari, Coleco Vision, Nintendo, Sega Master System, Sega Genesis and Super Nintendo. The computer games being more often than their towers derived from independent developers except with a few exceptions. You need to know, that all the background of Napostriouf is not from cans abandonwares sites, but much of everything he has accumulated through the years. A body of knowledge that only someone who grew up in this environment may have. The experience of game from one era to another leading invariably to so different approaches that of a player who tested out of context. Because after all, the context is the most common motivation of a game design. And the opposite motivation to understand the context, It is fetching all the small subtleties that enhance much game experience. Hence the relevance of the existence of this blog!
(It is noted that the timeline below is only very sketchy so very incomplete and only serves as references.)
1989: Towards the end of the age of 5 years/beginning of its 6 years old, Napostriouf began to learn Basic language (Q Basic) on TRS - 80 (better known under the name of CoCo or Color Computer) Radio-Shack with cassette. Where he quietly learned to try / error by looking at the code from other games. To eventually develop the game Banana Press (who later served as a demonstrator by Microsoft and been renamed Gorilla Velocity).
1990: This year, Napostriouf was primarily as the Nintendo console gamer, Sega Master System and Coleco Vision. Although he continued to gamer on TRS - 80 games, such as Gomoku, Aquaman, a game of chess which was crashing all the time and various other small games in Basic (Q Basic) of the genus.
1991~ 1992: Although the consoles were still predominant in its use, the Amiga 1000 thus appeared in the life of Napostriouf. Its Amiga, which was connected to a black and white TV, so despite the presence of "good games"., the attraction was less present. Nevertheless, the Amiga had changed so that it can connect controllers of Coleco top!
1993: Year that was both the golden age for Napostriouf level console (Sega Genesis and Super Nintendo) and both the beginning of his long journey in the universe of the BBS phone (ancestor of the internet) where he met various personalities who at the time were not yet of the renowned, including other them very famous John Romero, John Carmack, Sid Meier, Chris Sawyer, Ken Silverman and many others. As a result, It is also this year that he had his good old 486 DX-2/66 Mhz (in turbo mode) to 4 MB of ram and its sublime Creative Sound Blaster Pro sound card 2 in ISA where we could connect our Gravis Gamepad Pro!
1994~ 1995: Opening of his own BBS in Remote Acess. Like a little in everything, the beginnings are always fairly laborious and approximate. As to extent that the BBS was taking the popularity, to measure developers saw an opportunity to publicize their games without having to pay a fortune advertising level and without having to invade courier boxes which either. So so quietly Napostriouf could have a good games library while obtaining free full versions (non-hacked) provided that he gives the game on the BBS. Towards the end of 1995, Napostriouf also discovered internet, mainly via the BBS where some nodes allowed navigate in TTY.
That year, Napostriouf worked on the mapping of the Publisher of the game Sid Meier's Civilization II. Yes, you know this famous editor that many loved, well there was a bit of Napostriouf in there despite the fact that it in has been credited.
1996: The consoles have become very secondary for him, was a year of transition between BBS and internet. Since Napostriouf was still plenty of gaming online via its very attractive modem 14.4 k, the BBS are still remained an important part of his life. That year, was also the year where he created his first website mainly gaming but which was also personal blog; yes, in 1996 blogs that already existed contrary to what people believe. It was also proportionally, more popular than today. Although this site was hosted on Geocities it has not used the geobuilder, Since his PC was not powerful enough to be able to use it. So still in try / error he learned HTML language in inspired by the source code of other sites.
1997~ 1998: Napostriouf refused to definitively leave the back although Windows would take more in place. It is mainly for this reason, that it began to investigate still more games for which he could be failing or is the new developed by stubborn developers who refused them also the rise of Windows at the expense of a pure DOS mode. So, It is in this direction that Napostriouf was able to know the renowned developer British independent sports management Simulator, Adam Ryland. Adam Ryland with which he has worked several years especially on the design of the editor of the Extreme Warfare series which has done so much talk and who later became a standard in management game. Napostriouf was credited on the web site of the game, Although on the software as such none of the collaborators were credited.
1999~ 2000: Napostriouf was finally beginning to accept to re-sign to gamer on Windows with its Pentium III 500 MHz! At the same time Napostriouf was working on his short career as a professional wrestler, where he had more time for friends, so in his time free gamait. And obviously saw that Napostriouf had been accustomed to find rare pearls via well developers he shifted to research various independent games which some were better than others say it politely. 1999/2000 was a bleak time for what is independent games. Independent developers missing at this time of tools for the development of games under Windows 98SE. During this time while working with Adam Ryland on the Extreme Warfare series, He has collaborated on the development of the game Promotion Wars gear 2. Game that has been his popularity at the time but that seen today only the more "geek" of you, go know.
2001~ mid-2003: This was the golden age of its very controversial website in the light of the name, who had to theme the independent design of RPG mainly under RPG Maker games. Site that had above 10 000 hits per day and became a reference in the field. But that is what it was controversial with this site? At the epoch, Napostriouf was not very familiar with the concept of the trolling. And this was also the time where the France extremely xenophobic, posh and closed on itself from the early 1990s 2000 came heavily populate the web mainly populated our comrades Walloons and Quebecers like me. These three items in all, When not prepared, say it politely it was an explosive cocktail on a forum. Of course, Fortunately for today, the France was eventually opened to the rest of the world while xenophobia and snobbery that prevailed over time, are no longer standards.
Well, It was a time where in the making rpg, Napostriouf has developed a different approach to the development of some systems circumventing the limitations of the gear RPG Maker. Thus allowing others to be inspired by his approach and eventually become a standard. During this time has participated in many projects either Mister Laos RPG, Rapag RPG and various other collective projects that were never completed, but not least developed.
In addition to all this in addition to his career as a wrestler, Napostriouf had discovered an independent hockey Simulator, Eastside Hockey Manager. Where he had been offered to translate the game, but who the author of the game finally left without saying anything to anyone to come out in 2004 at SI Games, NHL Eastside Hockey Manager.
End-2003 ~ 2004: In his quest for independent management games, Napostriouf fell on the GM Hockey game 2.1 logic Eclectic. A game that at the time lacked visibly views visibility fort potential he had. So the Forum is mainly populated by some HARDCORE hockey fans or geeks freak! Napostriouf can lie between the two who himself played the youngest high-calibre hockey. So, It gave to the forum a unique atmosphere of what really stimulus to go ahead, even though the game lacked visibility. The forum was unfortunately closed early, but reopened for good in 2005.
2005~ 2011: Was the time where Napostriouf has officially joined the sublime adventure in logic Eclectic, CIE's independent but very dynamic video game with a unique approach, thus allowing to develop differently. The golden age of logic Eclectic was without a shadow of a doubt the time of GM Hockey: Renaissance project in which Napostriouf was very present in the design team. Of course, for the Publisher of the game Napostriouf was no stranger, Although Jean-François Cabana, which in has finalised the approach and how to say, 'polis it' so that it is much better adapt to his style. GM Hockey: Renaissance was the time where the connection with the public, the media and enthusiasm were the most feel. Napostriouf has many "mature" by participating in this adventure in logic Eclectic, Since the approach of the ice constantly took us to tell us so that we are debating more that we had to investigate. So more that it was to investigate, more than one came out with what, yet simple but that was a reflection complex to get there. GM Hockey is not for nothing that it is one that his craft took several years to make. This is because this colossus is truly complete. It is an adventure that much reminded him of the "underground" days of the BBS. After all, Napostriouf is a guy from BBS.
In 2008, In addition to his adventure in logic Eclectic, Napostriouf opened this Nap blog' does Retrogaming to present various PC retro games that he has accumulated over the years mainly at the time of his BBS. In order to not share games, But although the game experience. Because we can say what we want, If it obtains a game without its context could not only enjoy fully but downright not understand it. Some complex games seem simple because the modern games are often simplified. But the strength of the retro games was precisely the design going well before the presentation which was difficult to find nowadays gaming experiences…