Hello dear internet viewer,
A few years ago, I presented a good amount of games similar to Galaxian, Space Invaders and Galaga. But it was at the time when almost nobody except my friends read my blog. So through time, my remarks for this type of games did not remain, so I had to present another one. After all, this blog has been around for more than 7 years old, since 2008! Despite the fact that my presence in retrogaming communities dates from the early 90 in phone BBSes, at that epoch the years 80 were considered as being retro, mainly because there were major changes that changed the ways of doing things in the industry.
And while speaking about the way of doing thing at the time, the game that I am presenting today is a game that was developed in the mid- 80, during the recession that nearly kill the video game industry. And like several developers of the epoch who were trying to pick up a larger amount players as possible and especially given that there wasn't really having any leading gaming platform, many games were developed on multiple platforms. However, given that the industry was in recession, it was also extremely difficult to find a publisher. This is also the reason which why this space shooter game that was Xtron developed by Rolf Wagner and Christoph Sing in 1986, but distributed by KeyPunch Software in 1991 has been published 5 years late, because the original publisher, RSD-Software, at the time did not publish games on the PC/DOS platform.
So, yes, you've been understand, the game was developed using the standards of the years mid- 80, so in CGA and for the audio in PC Speakers. So, even though the game only get the market in 1991, for DOS players, it still unfortunately much inferior than ATARI ST version. Because at the time whatever what we're talking about development or hardware tool, the DOS was in a primitive era. Also as the DOS version is based on the first version of the game, at the time where its only inspiration was Space Invaders, while the version 2.0 developed on Atari ST, was also inspered by Galaxian and many other shooter of the same kind by bringing an interactive style and for the first time, it was really comparable to what was present in the arcades.
As you probably already know, I'm not a big fan of shooter game in general, but those that I endure the better are those inspired on the frame of Space Invaders and Galaga, despite that strangely, I hate from the deepest part of my heart Galaxian, because it is a soulless game and it have no personality. Ironically, the first scrolling shooters were inspired by using Galaxian logistic, which may partially explain my deep aversion toward them, although I also think that they all look the same. So that's why, given that it is based on the frame of Space Invaders, I still had a some interest to play it. As each levels despite being on an identical background have their own personality. Which means that we constantly must to adapt ourself and change our way of play if we want to have success. Of course, I play like a dick because at the base on this type of game, I'm not very good, but the fact that it is capable to interest me more than 5 minutes, means that it was designed to be dynamic and provide an unique challenge, compared to other games of its kind of the same era.
Brief, it is not here of an excellent game, but that if the industry had been in a better position, the game would be probably today considered as one of the best in its genre of its epoch. But as it was published 5 years late, well the concept was already obsolete whic explain why the DOS version has totally gone unnoticed. It's a little bit sad, but at the same time, this demonstrates the importance of fetching for a Publisher when we are not very deeply implanted in the industry, because the customer base won't apppear all by magic especially in times of recession.