Hello dear internet viewer,
Good, well, it's Christmas! And who says Christmas, says a Christmas article. I almost did not make it, because all the columnists and vloggeurs currently swim on the Christmas wave, therefore almost all Christmas games are currently discussed. I've been said almost all games and not all games because there's one that nobody talks about and that yet at the phone BBS epoch, it was among the most popular. It's the famous racing game (as seen from the underground BBS world) which at the time as that there was a fashion way to do that was to transform basic concepts in Christmas game, well the author has also see a way to promote his game; Super Speed: The Christmas Edition developed and distributed by Tom Fresen in December 1995.
At the epoch almost all of the most popular DOS games were having a Christmas edition whatever that we're talking about of Lemmings, SkyRoads, JetPack, Jazz Jackrabbit, Boulder Dash, etc. And these Christmas editions were always published free because it offered a seasonal theme experience while offering a way for the player to try the game engin without being to be a shareware. Because since it is Christmas theme, the games must be short, so it ensures that if the player liked the game, well, he will be willing to continue to play, to have more to play, where it was a to do some advertising for the original game at the same time of increasing the sale of these. Yes, the underground world of DOS was the ambassador of this type of marketing that ourdays it still seems to be fairly widespread in indie games communities. Well the real indies and not the majority of those on Steam who are pretending to be one of those which often are sub-studios of large companies which are seeking a customer base of those who traditionally boycott them. Because as you may notice on Steam, indie games especially platform games are almost all the same, because they have been designed using a marketing base of big studios, a real independent developer would never be able to afford a such approach, because it would be never able to stand out from others. In such a context, the only way to stand out, it is by paying a large amount for advertising, something that can only be made by the majors or publishers who almost never accept those who have not yet made their name, so the independents are almost never with them.
Now, let's talk about the game itself! This is exactly the same engine as the game Super Speed: Deluxe Edition that I presented in 2009. This means that the game is overly hard, not because the CPU competitors are good, even, they are very far from that, they are very easy to beat, because the controls are horribly stiff, even with upgrades to the maximum. Which makes that even if the races are very designed to be very simple and competitors are not very efficient, it's still being very hard to win races.
And speaking of races, because it is the Christmas edition, there is only 3, but 3 which as you can see in the video below, each time that we drive on them again an element is added, so asking the player to be even more efficient and be betterly in full possession of his faculties. So, the more you advance if you haven't upgrade your car, you'll find them infernal… Because at start, they are already hard, but there, this is worse than worst… As items added progressively are on the theme of Christmas, so which of course are winter items! Which make that obstacles are mainly oriented on the sliding due to ice… So, really intense…
Brief, given the intensity of the game and the stiff controls, this game is primarily for people who are looking for the difficulty while remaining with a holiday season theme. For others, I believe that you will prefer to watch rather than play, because it remains interesting to know, if only for the atmosphere.