Hello dear internet viewer,
Recently, you've heard me speaking pejoratively of developers from France. But, as in anything in life, there are exceptions and there are some that are better than others. This is why, today, I present to you a game of the only co of France that I respect a little bit because they wanted to see things differently, kinda like the Germans, who should I should remind you for the non-Westerners who read me, the Germany is a neighbouring country of the France, for which the empires once crisscrossed, so some cultural upheavals of one and the other can sometimes appear, as it is currently the case. It is a game that combines the imperial concept in the Star Wars with the universe of Breakout/Arkanoid; Breakline developed by Atreid Concept SA, but distributed by Kalisto in 1994.
So yes, here, it is one of the first, if this is not the first in the Breakout/Arkanoid genre to have a detailed storyline where we have accomplish missions. As we're talking about 1994, we are talking about the epoch where there was a high demand for the genre, where a ton of games swarmed, what actually made that this game outside of Europe was rather unknown, despite the fact it was made by a major. As that in general, people choose the titles which are more easier to find and considering the good availability of titles for the genre in North America, it made that everything which came from the outside was pretty much unknown to the masses except a few exceptions, the already pre-established franchises and porn games.
Here, we embodies rebels who like in Star Wars, must bring down an empire by using limited resources. So, we are left with only two weapons by fortress that we must manage their ammunition throughout the adventure, because once entered in the fortress, during the reconquest, there is no way to be supplied. Which mean that if you use all of your ammunition in the first mission, you will have a lot of trouble to get to the boss. In fact in the video below, you don't see me going fighting the boss, because I ran out of hard disk space during the video capture, but as you can notice by how i managed it, allowed me to always have some in reserve. So you understand that I finally made it to the boss!
Is the good or only respectable game? It is good insofar as throughout the adventure, there are new challenges, so who give us a reason for wanting to finish the game, what is lacking in many of the Breakout/Arkanoid games genre! Does it mean that there is no redundancy at all? No, it doesn't mean that! Because levels, often, are long to complete, because the ball is not necessarily responding like how it should be, because yes physics may be there, but it is there only very minimally, which makes that sometimes, you just looking forward to the next level, because you know very well that you're going to succeed what you're doing, but things are not going fast enough… But, I'm talking from a typical North American viewpoint, because I know that in Europe people like to waste time on obvious futilities… Even there, the term futility is very relative, as for a European these obvious futilities are not futile as they have some pleasure with it!
We cannot speak of a game made in France without speaking of bugs and glitches due to sloppy programming which seem to not even haven been beta tested, it would be too good to be true. What are the reasons this time? First of all, the glitches I've had are not related to emulation, since even at the epoch in pure DOS with my 486 DX2/66 Mhz with Sound Blaster Pro 2, the same problems occur. So if someone tries to defend the techniques behind its design, please tell him to literally going to be sodomized by the Mohawks or if you are in Europe the Greeks! One of the glitches is at the sound level which is constantly stuttering if we're using Sound Blaster, so we are forced to play the game in Gravis Ultrasound if we wants to avoid having a catastrophically disturbing sound. But if we disable the Sound Blaster, we are left with some visual glitches as you can see in the video below. And to say about the very high resolution screen, but with only a single small space at the top which is used. Seriously fuck you, why not simply having put it in a lower resolution, what is the use of having all these empty space if this is only a way to have a less good view of what that is happening in the game. I will not talk about the menus navigation and hotkeys, because they are also are quite frustrating, but that, I think it's because, it is related to the European standards that would have never worked in America… Having to leave a game by pressing three keys at once, no thanks!
To conclude, despite its problems, the game is still a good one. This isn't a masterpiece, but it has helped to develop a kind, which is the reason why that I still have some form of respect for it. So a game that will especially engage people who are looking for alternatives to the Breakout/Arkanoid game!